SKU: 4485717880
bgg arkham horror the card game

bgg arkham horror the card game Arkham Horror Final Hour – Gaming Library

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bgg arkham horror the card game Arkham Horror Final Hour – Gaming LibraryThe Thing cannot be describedthere is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order. A mountain walked or stumbled. If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing. A pulpy, tentacled head surmounted a grotesque and scaly body with

The Thing cannot be described—there is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order. A mountain walked or stumbled.
If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing. A pulpy, tentacled head surmounted a grotesque and scaly body with rudimentary wings; but it was the general outline of the whole which made it most shockingly frightful.

   -H.P. Lovecraft, “The Call of Cthulhu”

One hour until midnight. Time to save the world.

After a sinister cult conducted an eldritch rite to clear the way for a transdimensional Ancient One and its minions to enter our reality, you arrived at the ritual site too late. An iridescent rift slashes across the sky, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde and find some way, any way to reverse the summoning.

Fantasy Flight Games is proud to announce Arkham Horror: Final Hour—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

Arkham Horror: Final Hour offers your investigators a fast-paced, fully cooperative Arkham Horror gaming experience that can be played in under 60 minutes. As an endless tide of monsters sweeps across the Miskatonic University campus, you must hold them back while searching desperately for the ritual components you need to put an end to the insanity. Your fate depends on the cooperation between you and your fellow investigators. The odds against you are astronomical, but if you fail, this will indeed be the final hour for Arkham… and the world.

A Fight for Survival

The cult behind the Ancient One’s summoning may have escaped your grasp, but they left behind many clues to the workings of their evil rites. If you can find and piece these clues together before time runs out, you may discover how to reverse the ritual and banish the Ancient One from the world. 

But time is not your ally. You have only eight rounds in which to accomplish this task, each divided into two parts. First, your investigators use their actions to defeat monsters and uncover clues. Then, once all players have acted, the Ancient One strengthens its hold on the world, producing horrible effects and spawning more monsters through growing gates that litter the Miskatonic University campus. With each round, your task becomes more difficult as ever more monsters threaten to overpower your investigators and overrun the campus. Time is against you, and you must hurry to deduce the proper ritual components before your time runs out.

You Are Arkham's Last Hope

Arkham Horror: Final Hour invites you to step into the shoes of Arkham’s finest investigators, each ready to defend the Earth no matter the cost. As Final Hour focuses more on combat than other Arkham Horror Files titles, you may choose between six of the scrappiest characters this universe has to offer. Whether it's Jenny Barnes with her twin .45s, Michael McGlenn with his Chicago Typewriter, or Lily Chen with her unmatched mastery of martial arts, each investigator has their own set of skills and ways to help the group with their unique deck of action cards. These action cards let you move across campus, fight monsters, or search for the clues you need to reverse the ritual. You must prioritize and balance your actions across your team, working together to defeat your enemies and find the keys to undoing this madness. But communicating with your fellow investigators is not as easy as you may expect.

The top effects of Jenny's action cards let her move or fight with no negative effects. The bottom effects may still let her investigate, but with a price!

As you run across the Miskatonic University campus, fighting monsters and searching for ritual components, you do not have time to sit and consult your plan of action. You must make your decisions largely on your own, choosing how to best resolve your action card and communicating with your team only through the use of priority cards. Each action card features a top effect that produces only positive effects, such as allowing you to fight monsters or protect locations, and a bottom effect that may allow you to investigate but leaves monsters free to wreak havoc of the campus. Your team must resolve the top effect of two action cards and the bottom effect two cards, which you determine by playing priority cards, your team’s only means of communication. You have no choice which action card you draw, but may choose any of the four priority cards in your hand to express to your team the importance that your top action be resolved—the lower the number of your priority card, the more likely it is that your top action will be resolved.

Once every player has chosen a priority card, the action cards are revealed and resolved. As Grand Gala has the lowest priority, its effect is resolved first.

For example, if Jenny Barnes draws her action  A Color for All Seasons,  she may wish to play the lowest priority card possible to ensure that the top effect is resolved, and she does not have to go searching for Izzie, unleashing monsters with each step. But even this comes with risks. By playing a particularly high or low priority card, you may end up strengthening the Ancient One and putting your team in even greater peril. Balance and communication will be the key to your victory, or at the very least, your survival.

The Rite Must Be Undone

But just fighting back the monsters will not be enough. You are here to reverse the rite and banish the Ancient One from Arkham once and for all. To do so, you must discover the necessary ritual components. At the start of each game, two clue tokens with matching ritual symbols are set aside, out of play, while the rest are scattered facedown about the campus for you to uncover. In order to end the madness, you must use the bottom effects of your action cards to investigate campus locations. As you deduce which ritual symbol you need, you will learn which matching priority cards to keep in your hand to help reverse the rite. Even if investigating with the bottom effect of your action card will illicit negative effects, it may well be worth it if it brings you closer to your goal—and with the fate of the world at stake, this is not the time to be overly cautious.

If you investigate at your location, you'll flip a clue token at that location faceup to either reveal an item or a clue in the form of a ritual icon. Most clue tokens and some priority cards have one of five possible ritual icons. Each game of Arkham Horror: Final Hour will require a different icon in order to reverse the ritual. Your team’s goal is to have as many priority cards as possible with the right ritual icons when you attempt to reverse the ritual.

In order to deduce which icon you need, you must investigate clue tokens at various campus locations to eliminate possibilities. When the first copy of an icon is revealed, that icon’s chance of being needed for the ritual is reduced; if the other clue token showing that icon is revealed, it is eliminated as a possibility. Once you determine which ritual icon you need, you are ready to attempt your own eldritch rite to undo the cult’s dark machinations.

The diamond has been eliminated as a possibility and the hourglass has only a fifty percent chance of being needed for the ritual.

If you are all in agreement, your team may attempt to reverse the ritual at the end of any round. However, you cannot share information about which priority cards you have in your hand. All you can tell your fellow investigators is whether you are ready to reverse the ritual or not, and hope. When you attempt your own eldritch rite to counter the cult, each investigator commits three priority cards from their hand. If the number of cards with the correct ritual icons is at least twice the number of investigators, the ritual will be undone and Arkham will be safe once more! But if you fail, Arkham will fall to the power of the Mythos and chaos will reign over the Earth. The fate of the world is in your hands—you must defend it!

A Ticking Clock

Every second counts in you mission to save the world from the Ancient Ones. The odds are stacked against you, but with your team of loyal investigators at your side, you just may be able to reverse that madness and return Arkham to the peaceful New England town of your memory. Unite your allies, fight the chaos, and prepare for the battle of a lifetime!

 

Designer: Carlo A. Rossi

Publisher: Fantasy Flight Games

Number of Players: 1-4

Playing Time: 60 minutes

Recommended Age: 12+

Mechanisms: Cooperative Play

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Mrs. C
Bozeman, US
★★★★★ 5
These are quality materials!
The design and materials are above average. They fit great and are so comfortable. I have nerve damage and need open toes. These work perfectly. The colors are cute and did not fade upon washing. I will definitely order more, now that I’ve received my “trial” set. lol
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Reviewed in the United States on October 9, 2023
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avalancheryder
Los Angeles, US
★★★★★ 5
Absolute game changer for chronically dry feet/cracked heels
Size: S (up to size 7)-Beige
I had recently bought a pair of silicone heel/ankle wraps to fill out my boot a little since I noticed my heels were lifting when I was skating. I tested them out around the house and noticed they left my heels softer while the rest of my sockless feet got quite dry. So I got these full foot silicone socks to see the effect of having my whole foot covered. I slather the entirety of my feet with Dr. Scholl's Severe Cracked Heel Restoring Balm (love how convenient it is to apply it to my feet with the solid stick form) and then slip them into these silicone socks. After just a couple hours, when I pull out my feet they're (a teeny bit sweaty at first), but then overall soft and smooth and have absorbed the balm fully leaving barely any residue in the silicone sock. I find these silicone socks generally comfortable; I wear them in the evenings while relaxing on the couch, take them off after a couple hours and let my feet breathe a bit, and then reapply my balm and socks and wear them to bed. If I wake up in the middle of the night, which I almost always do (not because of the socks), I'll take the socks off and allow my feet to breathe again. I wear a woman's size 6 shoe and the small size is pretty comfortable. However, I made the mistake of wearing them while being on my feet for a couple hours straight during household chores -- they must've somehow cut off my circulation a bit with the standing, so I wouldn't recommend wearing these silicone socks while being active. And since they're not exactly my foot size, they slide around sometimes and will start to feel tight at my big toe. But if that happens, I just tug on the toe area of the sock to give my big toe more wiggle room and problem solved. Prior to wearing these socks, I was soaking and doing heavy duty exfoliation of my feet every week. These socks seem like they'll work to help me extend the time between soakings and exfoliations. The 5 pack is a great value. So far none have torn, so they seem rather durable. Not sure what I could even do to tear a hole in these.
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Reviewed in the United States on January 16, 2026
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Beverly Durham
Belleville, US
★★★★★ 5
Works wonders
Size: M (up to size 9)-Beige
Works wonders for dry feet, like really dry, hard feet.
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Reviewed in the United States on February 23, 2026
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Therapy by the Sea
Houston, US
★★★★★ 4
EXCELLENT FEET MOISTURE PROTECTION
Size: S (up to size 7)-Beige, Size: S (up to size 7)-Beige
Why did you pick this product vs others?: I have burns on my feet and needed something that I could put burn creme on and still walk around in with. I tried other silicone footsie but they would teae really easily. So far these are doing really well for this purpose. They are holding their shape too. The only caution I have is the same with all silicone footsies: They can be slippery on wet floors, so also wear with socks over them. The biggest issues is when they say a size they mean it. The silicone used in these have little give in them, so they won't stretch out and loose their shape. That can be a good thing, or not so good, depending on how well they fit your feet and what your intent is with wearing these. The other issue is if they fit snug around those toes, that tends to be where the first tear in the material will happen. Because of how these are made, the tear is actually more like cracking in the material and once it occurs you won't be able to get much use out of the sock after that. If you are planning to wear them around the house or for long term use, I suggest going up a size or look for the toeless options.
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Reviewed in the United States on July 5, 2025
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Shawna
Draper, US
★★★★★ 3
Silicone socks
Size: M (up to size 9)-Beige
The socks are sized large. The quality of the silicone is good. But they slide around on your feet if you try to walk, making them difficult to use and a bit uncomfortable. Unless you are able to sit for long periods of time the likely will not work well. Recommend looking for a better value.
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Reviewed in the United States on October 27, 2024

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